Load your source figure and customise the materials they way you see fit. In Daz Studio we can use Texture Atlas for this. We’ll need this texture set later in R3DS Wrap to convert it pixel by pixel for use with Genesis 9. Our first step will be to give both source and target characters a new UV set that references all UDIMs on a single texture. Let’s take a look at this step by step, using the Crow 8.1 character.
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